Q&A with Chris
What is the best part about your current position?
As a systems designer, I'm able to work with a number of different disciplines in lots of different departments. From UX Designers and Artists to Online Engineers, it's never dull and very humbling to collaborate with so much diverse talent.
How did you first become interested in a career in gaming?
While I made maps and did some light programming as a kid, the truth is I never thought making games was a realistic career choice until I was much older. A friend I met in World of Warcraft moved to Plano to attend SMU Guildhall as an engineer, which opened my eyes to the very real possibility of games as a career. I decided shortly thereafter that game design would scratch my creativity itch much more than my plan to pursue law school. I think I chose correctly!
Why did you choose to get your education from the Guildhall?
The prestige of the Guildhall made the choice simple. I saw the placement results and pedigree of graduated students and knew the Guildhall was the best place to challenge myself. I knew if I put everything I had into the program, I would be set up for success with the full weight and reputation of the program behind me.
How did the Guildhall prepare you for your career in gaming?
Learning to work in and with a team, and how to communicate ideas effectively both outwards to other disciplines and upwards to leadership and professors is critical to success in the game industry. Whether you are part of a small indie team or a large studio, the Guildhall team projects are the perfect environment to learn and hone those skills.
What is the greatest piece of advice you've ever been given?
"Don't make your level look like a bloody disco." But really... learn how to receive feedback and always show humility. The long hours you spend now blocking out a space, scripting that cool event, or tweaking lighting will pay off in the end!