Yanjun Pan

Postdoctoral Fellow

Research in Mathematics Education

Yanjun Pan

Education

Ph.D., Florida State University

Contact

Expressway Tower
6116 N. Central Expressway, Ste.1150
Dallas 75206

214-768-6307
yanjunp@smu.edu

About

Yanjun Pan earned her Ph.D. degree at Florida State University with the major of Instructional Systems and Learning Technologies. Her current research interests focus on game-based learning (GBL), immersive learning, multimodal learning analytics, educational data mining, and participatory learning experience design. More specifically, she is interested in investigating immersive learning systems that incorporate learning-oriented mechanics, design-based pedagogy, data-driven learning assessment, and adaptive learning support in PreK-20, particularly in the fields of science, technology, engineering, and mathematics education (STEM). Her research works appear in the Computers & Education, Educational Research Review, Educational Technology Research and Development, and Journal of Educational Computing Research. Currently, Dr. Pan provides research support for an NSF-funded project called STEM + C.

Journal Articles

Dai, C-P, Ke, F., Pan, Y., Liu, Z., & Moon, J. (2024). Effects of artificial intelligence-powered virtual agents on learning outcomes in computer-based simulations: A meta-analysis. Educational Psychology Review. Advanced Online Publication. doi: 10.1007/s10648-024-09855-4 [SSCI]

Ke, F., Dai, C-P., West, L., Pan, Y., & Xu, J. (2023). Using mathematizing supports for applied problem solving in a game-based learning environment. Journal of Educational Computing Research. Advanced Online Publication. doi: 10.1177/07356331231206990 [SSCI]

Dai, C-P, Ke, F., Pan, Y., & Liu, Y. (2023). Exploring students’ learning support use in digital game-based math learning: A mixed-methods approach using machine learning and multi-cases study. Computers & Education. 194, 104698. doi: 10.1016/j.compedu.2022.104698 [SSCI]

Pan, Y., & Ke, F. (2023). Effects of game-based learning supports on students’ math performance and perceived game flow. Educational Technology Research and Development. 71, 459-479. doi: 10.1007/s11423-022-10183-z [SSCI]

Pan, Y., Ke, F., & Dai, C-P. (2023). Patterns of using multimodal external representations in digital game-based learning. Journal of Educational Computing Research. 60(8), 1918-1941. doi: 10.1177/07356331221087771 [SSCI]

Dai, C-P., Ke, F., & Pan, Y. (2022). Narrative-supported math problem solving in digital game-based learning. Educational Technology Research and Development. 70, 1261-1281. doi:10.1007/s11423-022-10129-5 [SSCI]

Pan, Y., Ke, F., & Xu, X. (2022). A systematic review of the role of learning games in fostering mathematics education in K-12 settings. Educational Research Review. 36, 100448. doi: 10.1016/j.edurev.2022.100448 [SSCI]