Curriculum and learning
The mission of the Bachelor of Arts in game development is to provide undergraduate students with the artistic, technical and collaborative experience needed for interactive environment creation and digital world-building. Graduates will gain a balanced blend of creative, technical and professional competencies that mirror the cross-disciplinary nature of the modern game and interactive media industries. Students graduate with proficiency in game design theory, environmental storytelling, user experience (UX) design, prototyping, and digital art and animation workflows.
Students will also gain essential experience with agile methodologies, 3D modeling, digital pipelines, engine-based asset development (Unreal and Unity), and portfolio and prototype development. The curriculum emphasizes both individual creative expression and collaborative production practices, preparing students to understand cross-disciplinary teamwork skills, which they will need for real-world studio environments.
Individual undergraduate work must demonstrate proficiency in visualizing digital spaces within the technological affordances and constraints of real-time 3D game engines. Accordingly, the B.A. in game development is structured to allow and encourage students preparing for a graduate game development program with a game art focused specialization to pursue a second major in drawing or sculpture.
A combination of skills-based and studio-based coursework builds a portfolio for a public exhibition to showcase each student’s artifacts. The following outcomes represent the skills, knowledge and dispositions expected of all program graduates:
- Creative and technical game development proficiency: Graduates will apply design theory, systems thinking and technical skills to conceptualize, prototype and produce innovative game content.
- Professional practice and presentation proficiency: Graduates will demonstrate professional behaviors and be able to exhibit their digital game artifacts.
- Specialized portfolio proficiency: Graduates will be able to submit a portfolio to specialized graduate game development programs.
- Innovation, research and continued learning: Graduates will be able to integrate emerging technologies, creativity and design thinking to analyze and evaluate the mixed media, serious and commercial games industries.
Featured courses
GAME 3370
Game Design
Explore the fundamentals of game design by analyzing, deconstructing and critiquing video games and current trends.
GAME 5310
Professional Practice in Art
Learn professional aspects of the art and video game industries including content creation, markets and distribution.
GAME 3390
Advanced Studio I: Serious and Commercial Game Development Methodologies
Learn to articulate work using serious and/or commercial game development methodologies as artists and present it in a peer–group setting.
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