
Roy Orr |
Graduate of
Guildhall, Level Design, Cohort 4
AA Level: River
Village
Roy Orr writes: "I am
23 and originally from Austin, TX. I was in college in Dallas
when I went straight into the Guildhall in January 2005 as a
Level Design student. It was a priceless experience, teching me
the tools and know-how that could make it possible to land a job
in the Games Industry. After a lot of hard work, I graduated in
June of 2006 and started working to make a map for America's
Army. Soon after completion, I was hired as a Game Designer at
High Moon Studios in Carlsbad, CA working on an unannounced AAA
title for next-gen systems and I couldn't be happier, all thanks
to the Guildhall which got me here." |

Derek Manns |
Graduate of
Guildhall, Level Design, Cohort 4
Derek
L. Manns is a Newark, New Jersey, native with an IT and web
development background who loves the art of making video games.
He has a CIS degree from Kean University and a Certificate in
Digital Game Development in Level Design from the Guildhall at
SMU. Derek is currently working for N-Fusion as a Level
Designer. In addition to games, Derek loves running, mountain
biking, sports cars, motorcycles, traveling, and being with
family and friends. When he is relaxing he listens to music of
all kinds, watches A&E, Discovery, Cartoon Network, Speed,
Sports Center, and the USA Network. One of his favorite quotes:
"Great games come from diverse minds"(derekmanns.com, 2005)
|

Jason Morales |
Graduate of
Guildhall, Level Design, Cohort 3
AA Level: SF Old
Town
Jason Morales writes: "The life I knew in the New Orleans
banking industry was a big change from the life I have come to
know after experiencing the Guildhall. I used to dread the
thought of going to work; now there are days I can’t wait to get
work and some days where I don’t want to leave. The Guildhall’s
curriculum gave me the opportunity to learn a skill set that no
other institution could teach me. It is with this skill set that
the doors of the Gaming Industry were opened, and I am glad I
walked through those doors. As I sit in front my PC at Paradigm
Entertainment, Inc., thinking back on how I used to dream of
this day just a few years ago, I am glad I followed my dream and
made it a reality." |

Rance Wood |
Graduate of
Guildhall, Level Design, Cohort 4
AA Level: SF
Floodgate
Rance Wood writes: "A native Texan, I was working as a QA Tester when I heard of the Guildhall. I entered the program as a Level Designer, bringing what I knew of testing with me into a more creative environment. I am now working as a Level Designer at the Richardson-based developer Barking Lizards, and using all the skills I learned at school to produce games today." |