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IDEAS
Slide
Show
(Briefing for Members of the Congressional Science and
Education Committees of the 107th US Congress)


IDEAS
Booklet
(Requires Acrobat Reader.
Available for free at www.adobe.com)

(Presentation for the Society of Automotive Engineers)



A World in Motion is a product of the Society of Automotive Engineers Foundation

Last Updated: September 20, 2002

Challenge 1:
Design of a Can Rover

Suggested Grade Level: 6
Suggested Length: 3 weeks

Description:
The Design Experience Challenge 1 consists of three challenges suitable for grades 4-6. Each of these challenges can be taught over a three-week period or, with suggested extensions, over a longer period.

Steel Can Rover Challenge (Grade 6)

Students make rolling toys from coffee cans, powered by rubber bands and weights. The challenge is for the class to design a fleet of toy vehicles that meet a range of performance criteria including speed, travel distance, and manner of stopping. Students experiment systematically to explore relationships between rubber band thickness, number of wind-up turns, amount of weight, and wheel size. Physical concepts embedded in this challenge include inertia, friction, and energy transformation.

As students strive to optimize the performance of their toy vehicle, they express their ideas, test their hypotheses, and draw their own conclusions based on the evidence they gather. In this way, their experience resembles the work of scientists and engineers. The science notes that accompany each challenge describe concepts associated with the performance of the vehicles the students design and build.

Engineering Design Experience
A unique feature of this program is the use of a problem-solving process employed by engineers in design teams and taught at many engineering schools across the country. The "Engineering Design Experience" provides a problem-solving context in which students design a product or devise a solution to a problem. Teams of three students examine what must be accomplished and who the product is for; gather and synthesize information; design, develop, and test a prototype design; and prepare a presentation of their design ideas.

The Engineering Design Experience consists of five phases:

  • Set Goals
  • Build Knowledge
  • Design
  • Build and Test
  • Present

Curriculum Content
The Engineering Design Experience is an applied problem-solving process, which enables students to see how the field of engineering integrates knowledge and skills from science, mathematics, and technology. In using this process, the design challenge provides the contexts in which students can apply content and concepts from their previous learning experiences.

Education Standards
The challenge embraces the direction of national and state standards in science and mathematics education. This program conforms specifically with both the National Research Council standards to promote the education of students to develop products and solutions to problems using

 
 
 
Teacher's Manual

technological design, and the National Council of Teachers of Mathematics standards that emphasize teaching students to see mathematical connections to the real-world through mathematical thinking, modeling, and problem solving. In addition, this program correlates with the Texas Essential Knowledge and Skills (TEKS) criteria in science, mathematics, and technology.

Challenge 1- Can Rover Materials
Components consist of a teacher's kit and classroom materials.

Teacher's kit contains

  • Teacher's manual
  • Videos
  • Posters
  • Re-order information

A set of classroom materials (enough for 27 students) contains

  • 24 coffee can lids with 1/4-inch center hole
  • 24 lids: 6 3/4-inch plastic lids with 1/4-inch center hole
  • 24 bolts: 1 1/4-inch hook bolts, 10-24 thread
  • 24 hex nuts, 10-24 thread
  • 24 wing nuts, 10-24 thread
  • 48 washers: 1 1/4-inch, size 10 fender washers
  • 100 #64 rubber bands
  • 100 #31 rubber bands
  • 12 canisters: 35 mm film canister with lid
  • 12 nylon hose clamps
  • 180 washers: 9/16-inch SAE washers
  • 250 labels: 3/4-inch diameter sticky dots (adhesive labels), two colors

Before beginning this challenge, teachers need to collect one empty 4-inch diameter steel coffee can for each design team of three students. This size can holds from 11 to 16 ounces, depending on the brand.

A World in Motion is a product of the Society of Automotive Engineers Foundation.



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