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Challenge
3:
Design of a Gliding Toy
Suggested Grade Level: 8
Suggested Length: 8 weeks
Photo Gallery
Description:
The Design Experience Challenge 3 encourages students,
teachers, professionals, and parents to participate together in
an exciting learning process. This challenge introduces students
to the excitement of learning math, science, engineering and technology
concepts in the context of an authentic engineering design experience.
The challenge is supported by a series of closely integrated, multi-disciplinary
learning activities in science, mathematics, technology education,
social studies and language arts.
Gliding Toy Challenge (Grade 8)
Mobility Press, Inc. wants to publish a book of designs for gliding
toys that children of ages 8 to 12 can build with assistance from
an adult. Learning begins when students receive a letter from Mobility
Press inviting them to submit a manuscript for this book, including
drawings and plans for building and operating the gliders. Each
student design team investigates different glider designs, tests
their designs, and develops prototypes for inclusion in the book.
The challenge culminates in a book-signing event where each design
team presents its prototype and the class presents its manuscript
to Mobility Press "representatives" and members of the
local community.
Engineering
Design Experience
Students work together in engineering design teams, as a team of
teachers leads them through a six-phase design process:
- Set
Goals
- Build
Knowledge
- Design
- Build
and Test
- Finalize
the Model
- Present
Curriculum
Content
The science activities form the core of the experience, but all
teachers on the team assume leadership roles. Students become engaged
in an intensive exploration of hands-on materials as they investigate
the relationship between force and motion, the effects of weight
and lift on a glider, data analysis and manipulation, and the importance
of understanding consumer demands. They learn to create design briefs,
sketches and models, and are eventually challenged to communicate
their findings to a specified audience.
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Gliding
Toy Materials
Education
Standards
The challenge embraces the direction of national and state standards
in science and mathematics education. This program conforms with
both the National Research Council
standards to promote the education of students to develop products
and solutions to problems using technological design, and the National
Council of Teachers of Mathematics standards that emphasize
teaching students to see mathematical connections to the real-world
through mathematical thinking, modeling, and problem solving.
Problem-solving skills and career orientation emphasized in the
school-to-work initiative receive special attention. In addition,
this program correlates with the Texas
Essential Knowledge and Skills (TEKS) criteria in science, mathematics
and technology.
Challenge 3 Materials
Components consist of a teacher's kit and classroom materials.
Teacher's kit contains
- Teacher's
manual
- Videos
- Posters
- Re-order
information
A
starter set of classroom materials (enough for 27 students) contains:
- 15
standard model gliders
- 36
sheets of styrofoam
- 36
balsa sticks
- 4
meter sticks
- 2
glue guns
- Modeling
clay
- Rubber
bands
A
World in Motion is a product of the Society
of Automotive Engineers Foundation
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